Flip the last one up to restore lights in Beta Quadrant. This will prevent further generation of Hoppers on this level. The code will then be displayed on one of the screens there. When you enter this level from the elevator from level 2, take a left down the hallway and open the first door on your left, then head up a ladder. When you enter this level from the elevator from level 2, take a left down the hallway and go to the end, then take a right north and walk down the next hallway to the first door on the left.
You will also find the remains of Abe Ghiran here. You notice that the eyes are remarkably undamaged on his severed head. Note: Relay Analyzer north central is used to locate the faulty relay. As you explore, you will find some relay panels. Remeber the number and then go back and punch it in to the Relay Analyzer to determine if it needs repair, and to find out what to do if it does.
This part of your mission cannot be completed until you have conquered level 6 and the Maintenance Doors open. Note: To get past the Retina Scanner you just need to find a severed head on this level that is still in good shape. Pick them up and put them in your inventory to examine them. Note: The locked maintenance doors on this level "No maintenance required" will not open until you are almost done with level 6. You will still have to do some fancy jumping here.
Hint: In the storage room with the locked force door and repulsors there are two switches high up on the wall that need to be flipped. Flip the first switch to enable the repulsor in the other corner.
From the second repulsor, you can jump to the next corner booster skates help. The repulsor pads on the wall with the force door are only operational near the ceiling as indicated by the symbols on the walls. Jump Boots are very handy here, but not necessary. I found it easier to get there by climbing across from the raised ledge nearby than from trying to climb straight up from the floor of the flight bay.
Hint: In Flight Bay 4 are two force bridges. One is activated by a switch, the other activated by pressing the right buttons on the large angled panel on the floor of the bay.
There is no way to get all of the bridge segments on, you will still have to jump at least one gap. Head southeast to get there. NOTE: The switch to disable the force field in the ceiling of the entry area protecting that last Camera is at the southeast edge by a screen which shows the force field. NOTE: The switch to allow entry to Beta lobby elevator is in the southeast by a screen which shows this door. This door can also be unlocked in Cyberspace.
Then try the "Jettison Enable Master Control" in the southwest. You should be informed that a relay has burnt out somewhere. Go back to level 3 and fix. Then try the Master control again it should work. Now go back to the lobby of Beta grove and flip the "Beta Jettison" switch. If a whole bunch of nasties are waiting for you when you try this, you are on the right track.
Head straight into the grove from elevator for a few steps, then left. Clear all areas here and you will end up in the south area where you will find the Computer Nodes. Blow these to reduce level security some stuff that was blocked by level security will now be accessible.
Continue around the circle on the upper areas of the level and you will end up in the northern area again where the force bridge control is found. Now you can head into the central tower and up to the Bridge. Insert Isolinear Chipset into panel to open the central core area.
Hit button on wall nearby to activate teleporter. There is a button on the wall next to it to lower the force field. In Beta Grove G2 keep to the right. Find Relay and repair with an Interface Demodulator.
Make sure that you are far away when they go off. One of antenna traps you with a force door, and you die so make sure that the Cyborg Conversion chamber for this level has been found and fixed before you try this. There are ways to survive this if you are clever. On each level is a screen showing one digit. These screens are always found in the same room as the Computer Nodes, and cannot be destroyed.
When you recieve authorizatiom from Earth to scuttle the station after destroying the 4 antenna on L7 go down to level R and enter the core of the Reactor which until this point is blocked by gratings. Activate the Repulsor lift to rise to the controls. On the keypad you find there, enter the first three digits from L1 to L3 , and then the second set of three digits from L4 to L6 , and then throw the large switch next to the keypad.
Be warned that there will be nasties all along the way to stop you this step is optional. You have to bump into it to make it open. If the battle ends and you just get a still shot of Shodan's face - you lost try again.
Shodan is a large gray cone-shaped thing an an area of Cyberspace on level 9. This area is off to the side of the main current flow, so if you just let the current carry you, you won't find it. Start blasting away as soon as you find her. She will immediately make it just about impossible for you to control your movement, and at the same time start obscuring your vision pixel by pixel.
If you don't nail her by the time the screen is completely filled in, you lose. I found that the only solution is to just continually fire my Pulser as fast as I could whether or not I had her lined up in my sights at the time.
If you fight a battle and Save your game before searching the dead foes, you can then search the bodies and if you don't like what you find.. This is particularly handy on Level 1, Retina Scan - on level 3 there is a door that requires a retina scan. You must find the severed head of Abe Ghiran found in west area of level 3. Virus Mutants on level 2 - These mutants are behind a force field, and will be released automatically when you reach the correct point in the game.
Nothing you can do until then. System Shock: Enhanced Edition Source Port - Rewritten from scratch with original Source Code, this port uses Macintosh assets higher quality graphics throughout the whole game with previously unused weapon frames, higher resolutions up to 4K with widescreen support, adjustable FOV, View Radius, Anti-Aliasing and Texture Filtering, support for Modifications and Extra Missions through a dedicated menu, fully customizable controls and more.
System Shock Remake - An upcoming HD remake of the original game currently scheduled for release in See: System Shock: Enhanced Edition. Level 3 Maintenance. Level 5 Flight Deck. Level 6 Executive. Level 7 Engineering. System Shock Wiki Explore. System Shock. System Shock 2. Future Titles. Explore Wikis Community Central. Register Don't have an account?
History Talk 1. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine? Categories Games. Universal Conquest Wiki.
LookingGlass Technologies. Look at you, hacker. Flight Deck. Cyberspace Entities. Cyberspace Weapons. Dermal Patches. Hardware Attachments. Cyberspace Software. Level R Reactor. Level 1 Hospital. Level 2 Research. Level 4 Storage. After that, take the elevator back to Level 3 and the elevator to Level 6 from there. Enter Alpha Grove. Disable Alpha Grove Safety Interlocks. Enter Delta Grove. Disable Delta Grove Safety Interlocks.
Use the cyberspace terminal to unlock the Beta Grove Elevator and grab a data object that tells you the code to open the Executive Maintenance Crawlway. Grab the Adminstrative Access Card. Use the Administrative Access Card to open this door. Enter Beta Grove. Open both doors and drop through the second one. Disable Beta Grove Safety Interlocks. Open the Executive Maintenance Crawlway using the code Destroy the computer nodes and write the number down.
Pull the lever. Go back to Level 3. Grab the Diagnostic Log on Level 3 to learn that Relay needs to be repaired. Solve the puzzle to open the door, push the button to activate the repulsor lift, ride it to the top and grab one Interface Demodulator. Go back to Level 6. Flip the Beta Jettison Lever. Get to Alpha. Crawl in here and grab the Engineering Access Card. Remember when you picked that up way back on Deck 4?
Get to the next Antenna Relay Panel and repeat the process. Go through the radiation zone in Beta. Right past the radiation zone there is a Level 3 Enviro-Suit hidden under some clothes. Solve the puzzle to gain access to the next Antenna Relay Panel and blow it up. Flip the switch to open the door. While destroying the computer nodes and opening this door is optional it is greatly helpful. Get to the last Antenna Relay Panel and destroy it.
Now go back to the Reactor Level. Get into the Reactor. In the middle step on the repulsor lift and push the button above you to activate it. Once you are up there enter the six number code you got from destroying the computer nodes. After you have entered the code, pull the lever. Make your way to Level 5. Solve the puzzle to open the door and drop down into the left hangar. Access the Escape Pods using the code Enter one of the pods. It does not matter which one. Pull the Emergency Lever.
Solve the puzzle to open the iris door. Take the Elevator to Level 6 and go to Level 7 from there. At Level 7 take the elevator up to Level 8. Take this repulsor lift up. Flip the switch to deactive the force field and take the repulsor lift up. Grab the Command Access Card and go back down. Take this lift up and use the Command Access Card to open the energy grating.
Take the lift up. Go down this lift. Cross the bridge and climb up the ladder. Defeat the enemy, grab his Personal Access Card and take the elevator up to Level 9. Push the button to remove part of the force field and drop down into the labyrinth. Find the puzzle and solve it to remove one of the force doors. Push the button to teleport into the cage, grab the Isolinear Chipset and press the button inside the cage to get out again.
Either drop down and crawl into the vent to your right or use your jump jets to get over the gap. The green force field blocking the way only deactivates when the enemy is passing through, so you need to kill it while it's in that position. Either way you end up in a labyrinth of corridors. Solve the puzzle to open the next force door. Since you don't have much time here, having a Disposable Logic probe on you is helpful.
Get into this room and look for a button to push. Pushing it will open another alcove with another button and so on. The last button will activate a force bridge to the middle and open up the puzzle.
Solve the puzzle to open the last force door. Get into the room that was previously blocked off by the force doors.
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